Alvis Bansal
3D artist for games
Weapons · Props · Vehicles · Environments · Characters
I take game assets from block-out to final render, and I've done it for Call of Duty, Remnant II and Suicide Squad.
Shipped in
- 2023 Call of Duty: Modern Warfare II Vehicles
- 2024 Call of Duty: Vanguard / Warzone Weapon skins
- 2024 Remnant II Boss weapon
- 2024 Suicide Squad: Kill the Justice League Weapon
Inventory · featured
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Inspect the work.
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How I work
Every stage,
or just the one you need.
Each item in the inventory lights up the stages I handled. Send me a block-out, a high-poly that needs baking, or just an idea.
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High-poly
Subdivision modelling with edge loops that hold every bevel. No booleans left behind.
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Low-poly & UVs
Game-ready topology, LODs and tight UV packing to your budget.
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Bake
Clean normal, AO and curvature bakes from high to low.
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Texture
PBR materials with wear that follows how the object was actually used.
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Render
Lighting and presentation renders ready for your store page or ArtStation.
“Alvis delivered a well-crafted asset that demonstrated his strong skills in clean and efficient topology, accurate and rich storytelling, and photorealistic texturing — all while staying true to the concept.”
“One of Alvis’s standout qualities is his ability to precisely estimate the time required for a task and deliver accordingly.”
“He showed great flexibility when it came to out-of-scope requests and was always open and pleasant in communication, which made the collaboration smooth and productive.”
“His attention to detail and overall efficiency made a strong impression, and I’d be glad to work with him again on future projects.”