About
Self-taught.
Shipped.
I'm Alvis, a 3D artist from India. I started out sketching as a kid and taught myself 3D from there.
For four years I've built game assets of every kind: weapons, props, vehicles, environments and characters, stylized and realistic. I started at Art Bully Productions on titles like Call of Duty and Remnant II, and now freelance for studios like Gamealard Interactive.
I care about three things: topology that's clean enough to hand to anyone, textures that tell you how an object was used, and estimates that hold. I work on-site or remotely, on my own or inside your team's pipeline.
Service record
From sketchbook to shipped.
-
2021
First pieces
Taught myself Blender and Substance Painter. First finished weapons: a katana and an Assassin's Creed Valhalla axe.
-
2022
PBS-1 Silencer
First full game-ready pipeline: Blender, Maya UVs, Marmoset bakes, Substance textures.
-
2023
Call of Duty: Modern Warfare II
Vehicle work at Art Bully Productions, alongside industry veterans.
-
2024
Shipped titles
Weapon skins across several Warzone seasons, a boss weapon for Remnant II, and a weapon for Suicide Squad: Kill the Justice League.
-
2025
Freelance
Texturing and rendering for Gamealard Interactive: Mk-12, P226 LEGION, PRC-90 and more.
-
2026
Now
Subdivision high-poly studies, client work, and open to new projects.
Toolkit
What's on the bench.
- BlenderModelling, subdivision high-poly, LODs
- MayaUVs and smoothing groups
- Marmoset ToolbagBaking and final renders
- Substance 3D PainterPBR texturing and wear
“Alvis delivered a well-crafted asset that demonstrated his strong skills in clean and efficient topology, accurate and rich storytelling, and photorealistic texturing — all while staying true to the concept.”
“One of Alvis’s standout qualities is his ability to precisely estimate the time required for a task and deliver accordingly.”
“He showed great flexibility when it came to out-of-scope requests and was always open and pleasant in communication, which made the collaboration smooth and productive.”
“His attention to detail and overall efficiency made a strong impression, and I’d be glad to work with him again on future projects.”